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fallout "When the fighting has stopped, and the fallout has settled..." ?#Fallout76 - the newest game from Bethesda Game Studios. See more at the #BE3 Showcase ? June 10th @ 6:30pm PT
A press release sent out by Bethesda said Fallout 76 is in development at Bethesda Game Studios for PlayStation 4, Windows PC and Xbox One.
Kotaku reported that Fallout 76 will be "an online game of some sort." Polygon has also heard the game will feature multiplayer.
The next title in the Call of Duty franchise will be Call of Duty: Black Ops 4! Treyarch is set to revolutionize the top-selling series in Call of Duty history when it launches worldwide on Friday, October 12, for the PlayStation 4, Xbox One, and PC.
Be sure to mark your calendars for Thursday, May 17, when you can tune in to a community reveal event about the game-changing experience coming in Call of Duty: Black Ops 4.
PS4 users will be able to access online gameplay only if their system is activated as their Primary system and they have recently signed into their SEN account and have their authentication details cached. If your PS4 system is not activated as the Primary system, online gaming may not be available.
According to Insomniac they?ve finally begun to understand what they love the most, and that reflects in the tone of the game.
Sunset Overdrive mixes platforming and shooting, and places equal weight on both skills
Insomniac has never made guns this powerful. You can take out five enemies with one shot.
The guns in the game play completely different from each other.
You'll have to accumulate ?style? before you fight some of the harder bosses. Some bosses won't even notice you're shooting at them if you're at style level one or two.
Players are rewarded for playing fast and hard and not stopping. If you stop your style meter drops: ?getting in there, mixing it up and mantaining that velocity is your aim.?
The island?s boss is a Fizzco balloon named Fizzle. The fight is ?On rails,? but not in the way we usually think. The rails are coils wrapped around the tower you can grind on. Fizzle?s weak spots are spring-loaded drums above the city?s rooftops, and you?ll have to leap back and forth between them and the rails while avoiding fire and without ever stopping.
The player can ride the city?s telephone cables from above or below, changing with a tap of X to avoid low bridges or enemy fire.
Little Tokyo?s Japanese-inspired architecture involves lots of short wall runs and oddly angled buildings.
The world transforms at night, and so does the way the game plays. Sunset Overdrive promises to offer new ways to to deal with the night both alone and with friends.
In the last generation players have been trained to seek cover and wait combat out. Sunset Overdrive asks players ?to think differently, use a different toolset and push forward.? Players are rewarded for jumping over the cover and take the initiative.
Attack is the new defense and wall running is the new cover.
Insomniac wants to create a different experience from the usual shooter that plays like Call of Duty.
Microsoft told Insomniac ?We want Insomniac to be Insomniac? and allowed the developer to own the intellectual property, which is very important for the developer.
Insomniac wants to bring elements from games like Jet Set Radio and Tony Hawk to a more modern experience, adding depth, story and a campaign with a lot of unique ideas.
They?re trying to make a really great arcade game that is really fun to play regardless of how long you play.
For Insomniac the next generation is about ?pop.? They want to see more ?popping off the screen:? more colors, more effects, more things to see in the city.
Xbox One owners will be involved with the decisions that will shape the game post-release.
While you play you?ll see big screens broadcasting ?Sunset TV,? an in-game TV channel discussing the current and future state of the game and offering players a way to vote on how it?ll change and evolve.
Insomniac feels that the first year or two of a new generation are when most risks are taken.
The developer is looking at Sunset Overdrive as the first of a series and want to build it into something bigger, ?a real franchise.?
Everything was born from a lunch conversation a few years ago. It was never meant to be a real game at that time, but in the end they made it.
Delsin Rowe is the star of Second Son, and you probably know someone like him: A 24 year-old who is absolutely convinced he?s destined for greatness; though so far that greatness has managed to elude him. He grew up just outside Seattle, where his great ? if accidental ? calling comes crashing into his life. After rescuing occupants from a fiery bus wreck, he discovers that he suddenly has the ability to direct, manipulate and even transform into? Smoke. Could he have absorbed this power from one of theengers he pulled from the wreckage?
Setting the scene: It?s been seven years since the Cole McGrath episodes and the world has clearly changed. Anyone showing signs of being a so-called ?bio-terrorist? is immediately handed over to the Department of Unified Protection (DUP) ? a government agency created to ensure there is never a repeat of the catastrophic events of Empire City and New Marais. So Delsin, who has never been particularly respectful of authority, finds himself caught in the DUP dragnet ? And decides he?s not going to go quietly.
Along the way, Delsin is going to ask questions that are not just relevant to the world of Second Son ? but to the world we all live in today. A world where we are often instructed to surrender our freedoms to help improve our security. Ben Franklin once wrote ?Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety.? Is he right?
As you play Second Son, you?ll explore lots of Seattle?s familiar landmarks. As with all games in this series, the path the gameplay and story take will depend on the decisions you make along the way. Of course, we are creating all these characters and locations at a remarkable level of detail ? made possible by PS4. In fact, this trailer was produced in-house using our game engine ? can you tell we?re having fun with the new GPU, tools, and our new VFX system?