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Focus Home Interactive and Deck13 are happy to announce the renewal of their partnership with the development of The Surge 2.With larger and more ambitious level design, more brutal combat, and an expanded limb-targeting system, you?ll need the even larger arsenal and array of abilities to overcome the new enemies and bosses!The Surge 2 releases on consoles and PC in 2019.
Unlike the first game, in which you played a particular character called Warren, in The Surge 2 you will be allowed to design your on-screen persona with a character creator. Not only will it allow you to pick your gender and appearance, you will also be able decide which kind of playstyle you would like to start the game kitted out for.
The levels are built in [a] very different way with many more layers and many more connections, Klose says. The whole setup is very different. To the extent that we had to redesign our engine a bit
There were bits where you didn't really know what your mission was, according to Klose, so you would just wander forwards until you came across an objective. The team want to fix that in the sequel.
The Surge 2 drone system is being rebuilt. Deck13 found that people didn?t use it all that much in the first game - or they only used one or two modules, like the shock module, not a lot else, Hetenyi says. In The Surge 2 the team are giving the drone a more central role.
We're going to have more boss encounters, Hetenyi says. We're going to have more boss encounters that are varying sizes and levels of complexity. It's not like you're clearing area, clearing area, clearing area, BOSS. We want different levels of difficulty and challenge, bosses you can skip all together. Every level will have a big awesome end of level boss that will demand the most from you but these interstitial encounters let the player learn what is expected from them in the game.
The Surge 2 comes to PlayStation 4, Xbox One, and PC on September 24.
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